Etrian Odyssey III HD: List of Items
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Warning: contains spoilers
The article contains spoilers of Etrian Odyssey III HD.
Contents
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List of Items
I would like to share with you the following two points.
- Inventory
- Valuables
Inventory
Item | Notes | Place of Acquisition |
---|---|---|
Medica | Traditional medicine of the ocean city. Heals a little HP. | Shop: 20en |
Medica II | Medicine extracted from a sea beast’s skin. Heals moderate HP. | Shop: 60en |
Madora | Pricey medicine made from preserved fruit. Heals a little HP of a row | Shop: 400en |
Theriaca A | Status medicine boiled from a starfish. Heals an ally’s binds. | |
Theriaca B | Status medicine made from a sour fruit. Heals an ally’s ailment. | Shop: 30en |
Nectar | Life medicine boiled from a pungent flower. Revives with some HP. | Shop: 50en |
Nectar II | Expensive life medicine made from fruit. Revives with moderate HP. | |
Amrita | Spiritual medicine made from boiled seaweed. Heals a little TP. | Shop: 150en |
Amrita II | Spiritual medicine made with honey and tonic. Heals moderate TP. | |
Hamao | Expensive medicine made from ground strawberries. Heals HP/TP a little | Shop: 300en |
Tent | Use to rest at specific points inside the Labyrinth | Shop: 100en |
Ariadne Thread | Thread used to return the party to town from the Labyrinth. | Shop: 100en |
Guard Sole | Null specifical floor effects for an unspecified time when used. | Shop: 150en |
Pole Stone | Magnetic rock that takes its user to the last used stairs or pole. | |
Shock Oil | Oil for giving weapons volt properties. | Shop: 75en |
Freeze Oil | Oil for giving weapons ice properties. | Shop: 75en |
Blaze Oil | Oil for giving weapons fire properties. | Shop: 75en |
Volt Jar | Open to unleash a bolt of lightning on a single enemy | Shop: 100en |
Ice Jar | Open to unleash an ice spear on a single enemy | Shop: 100en |
Fire Jar | Open to unleash a ball of fire on a single enemy | Shop: 100en |
Ice Mist | Fog that diffuses ice attacks on both the party and enemies. | |
Bravant | Candy made from coagulated monster bones. Raises an ally’s attack. | |
Laudanum | Liquid nerve toxin that saps one’s will. Nullifies all enemy buffs. | |
Sleep Gas | A soporific gas that puts all enemies to sleep. | |
Coupon | B5 | |
Power Book | B3 | |
Vigor Book | B4 | |
Intelligence Book |
B6 | |
Luck Book | B8 | |
Formaldehyde |
B4, B7 |
Valuables
Valuables | Notes | Place of Acquisition |
---|---|---|
Guild Certificate | Proof that your guild’s residence in Armoroad is approved. | From the begining |
Labyrinth Map | Sheepskin used to record one’s path through the Labyrinth. | B1 |
Star Key | Mysterious key that glimmers like the stars and opens locked doors. | B8 |
Diary Page | Those who control the campground control the Labyrinth. | Quest: The bond between guildmates |
Cross Script | The script is a manual for full party attack, devised by the legendary guild’s first officer. | From the begining |
Resolve Script | The diary of an old soldier who survived being surrounded by a million adversaries in a great war. | From the begining |
Offense Script | A manual of the great king of two horns. It’s famous for the small unit offensive tactic it presents. | From the begining |
Triple Script | The script is a manual for a three-person vitals attack, devised by the legendary guild’s first officer. | Oceanic Quest: Skandalia Lighthouse |
Defense Script | A manual of the great king of two horns. It’s famous for the small unit defensive tactic it presents. | B3 |
Breath Script | A skill devised by the martial arts master who trained on Mount Meru. Using breathing, it heals the body. | Oceanic Quest: Trade City Batavia |
Slaughter Script | A manual of the great king of two horns. This lost tactic was used to train soldiers to kill humans. | B6 |
Inferno Script | A forbidden text written by a sage known as the Purgatory Alchemist that engulfs an area in flames. | Oceanic Quest: Ayutthaya Port |