Tactics Ogre Reborn – Knight skills

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Warning: contains spoilers

The article contains spoilers of Tactics Ogre Reborn.

Knight skills

Level Skill MP RT Range Area Type Note
3 Rampart Aura I Support Stops the movement of enemies who invade 1 square around it (effective up to 3 height differences)
3 Pincer Attack I Support When an ally attacks at close range, an additional attack is made if the target is behind the attacker. The power of that attack becomes 75%.
5 Resist Petrify Support Less likely to petrify
5 Resist Charm Support Less likely to become charmed.
5 Recruit 25 +15 Action Recurit a Human to join your unit.
5 Phalanx I 1 1 Auto Reduces damage by 60% until next AT. However, cannot be countered.
8 Constitution I Support Max HP +10%
9 Insight I Support Max MP+10%
10 Sanctuary I Support Prevents undead from entering 1 square around it (effective up to 4 height differences)
12 Rampart Shadow 75 +25 1 1 Action Allows you to take damage until the next AT.
Allies within 2 squares around you will take the damage.
14 Rampart Aura II Support Stops the movement of enemies entering 1 square around you and 2 squares on either side (effective up to a height difference of 3)
16 Sanctuary Shadow 70 +24 1 1 Action Create an alter ego of the caster that has Sanctuary
Can only be used if “Sanctuary" skill is set.
19 Phalanx II Support Reduces damage by 70% until next AT. However, cannot be countered.
19 Constitution II Support Max HP +20%
19 Pincer Attack II Support When an ally attacks at close range, an additional attack is made if the target is behind the attacker. The power of that attack becomes 100%.
20 Guardian Force 1 1 Auto 50% of damage taken by allies in the surrounding 2 panels until the next AT
21 Insight II Support Max MP+20%
33 Phalanx III Support Reduces damage by 80% until next AT. However, cannot be countered.
33 Steadfast Support Disables knockback
35 Sanctuary II Support Prevents undead from entering 2 square around it (effective up to 4 height differences)
47 Phalanx IV Support Reduces damage by 90% until next AT. However, cannot be countered.