Tactics Ogre Reborn – Hanging Gardens Walkthrough
SPOILERS!
Warning: contains spoilers
The article contains spoilers of Tactics Ogre Reborn.
Chapter 4 – Hanging Gardens
This article describes the story from the beginning of the Hanging Gardens to its end.
If you retreat to the Hanging Gardens, you will have to start over from the beginning. Before entering the Hanging Gardens, make sure to prepare your items and equipment. Also, if your unit falls into the abyss in the Hanging Gardens, that character will be lost. Be sure to equip anti-knockback “Steadfast” skills and wing boots to prevent this.
The game ends when you defeat the final boss at the innermost part of the Hanging Gardens.
In the Hanging Gardens, there are several stages with hidden doors. When an allied unit stands in front of a hidden door, the door will appear. After that, if you clear that stage, you can proceed via the hidden door to take a shortcut.
- Foot of the Garden (Hidden Door)
- Verdant Stair (Hidden Door)
- Halcyon Days
- Sounding of the Hours (Hidden Door)
- Ebon Stair (Hidden Door)
- Twixt Heaven and Earth
Foot of the Garden
After the event, the battle will commence. It is advisable to reduce the number of enemies before attempting to open the hidden door.
Clear without opening the door | The Serpent Spine |
Normal Door | His Fist Upraised |
Hidden Door | Verdant Stair |
The Serpent Spine
Be careful not to fall off the edge. (Next: Echoes of Her Passage)
His Fist Upraised
As you can see, you start from a low position. Intercept the enemy griffon in its initial position and defeat the enemy’s rear guard simultaneously. (Next: Tears of Topaz)
Echoes of Her Passage
As you can see, you start from a low position. A magic attack would be helpful.
Clear without opening the door | Songs of Raven Hair |
Hidden Door | Enraptured Dreams |
Tears of Topaz
If the enemy has dragons or griffons, send out the dragoon. (Next: Enraptured Dreams)
Verdant Stair
Take out cockatrices in its initial position first, and then deal with the other Temple Knights.
Clear without opening the door | Songs of Raven Hair |
Hidden Door | Halcyon Days |
Songs of Raven Hair
Cyclops and griffons will appear, so send the dragoon out to deal with them! (Next: Hold High Your Cups)
Enraptured Dreams
Beware of Cyclops’ stun. Let the dragoon go out. (Next: Halcyon Days)
Hold High Your Cups
Block the stairs with knights and vanguards, and deal with cockatrices in its initial position.
Clear without opening the door | Halcyon Days |
Normal Door | The Beast Has Fangs |
Hidden Door | Vermillion Stair |
Halcyon Days
The battle field is wide and the enemies will attack from different directions. The vanguard and rearguard should move together or deal with the enemies in their initial positions. There’s no hidden door in this stage. (Next: Sounding of the Hours)
The Beast Has Fangs
The path is narrow, so use knights and vanguards to block the way, and attack with bows and magic from behind and above. (Next: Faith and Devotion)
Vermillion Stair
This is a battle field with many hills and valleys. You should expect to face at least two dragons, so don’t forget to deploy your dragoon.
Clear without opening the door | Sharp and Cold the Stars |
Hidden Door | Ebon Stair |
Sounding of the Hours
You should expect to face at least two basilisks, so don’t forget to deploy your dragoon. To avoid being affected by the basilisk’s evil eye, avoid facing it directly or equip a shield as protection.
Clear without opening the door | Sharp and Cold the Stars |
Hidden Door | Ebon Stair |
Faith and Devotion
Hippogriffs and onyx dragons make this battle stage tricky. Let’s send out the dragoon to deal with them. (Next: Sharp and Cold the Stars)
Sharp And Cold The Stars
In this stage, skeletons and ghosts will appear. Use holy water or exorcism to get rid of them. Don’t forget to deal with the dragons as well. There’s no hidden door. (Next: Ivory Stair)
Ebon Stair
The vanguard should block the way while attacking from behind with bows and magic. Phoenixes also use magic, which means they can attack from a distance, so be careful.
Clear without opening the door | Ivory Stair |
Hidden Door | Twixt Heaven and Earth |
Ivory Stair
There are no monsters in this battle stage. Let’s deal with the Temple Knights coming down the stairs at your initial positions.
Twixt Heaven and Earth
When attempting to go the stairs, enemies will descend. It’s also effective to ascend using Canopus, Hawkman, or those who equip wing boots.
Andras’s direct attacks and magic attacks are both powerful..You may want to use items that reduce his attack power.
This battle stage cannot be scouted. Please refer to the video above. Once you enter the next stage, Heart of the Gardens, you will not be able to return until the video game is cleared.
Chapter 4 – Heart of the Gardens
Once you enter Heart of the Gardens, you cannot go back. The last boss is very strong. Be sure to save your data separately before entering Heart of the Gardens.
The Tomb Below
As you can see, we start at a high elevation in this battle stage. Undead monsters will appear, so make sure to bring holy water and cast exorcism. While dealing with them, try to defeat the enemy at its initial positions.
Relics of the Past
Your units that can attack with bows or magic should climb to the high ground immediately to the left and start attacking. The vanguard should intercept the enemies coming. After that, you might want to chase the enemy gunners, clerics, and wizards.
Chamber of the Seal
As you can see, this battle stage has five of us and two enemy bosses. Note that Denam starts near the enemy.
Martym uses powerful magics. He is coming towards your units, so defeat him first. Use Brand of the Sacrifice and Dynast-King’s Mead to lower his attack and defense. Martym is weak against poison. Barbas uses a finishing move that can petrify your units. Be sure to use these items to lower his attack and defense before attacking.
To deal over 1000 damage, it’s recommended to change your unit’s elements to wind in advance. Lower their defenses and then use your finishing moves.
Final Battle
This battle consists of two fights. In the first fight, you will face the final boss “Dorgalua” with doppelgangers of your allies. In the second fight, you will face a powered-up version of Dorgalua. The results of the first fight will carry over to the second, so it’s crucial to keep the good condition in the initial battle.
First Battle
Doppelgangers of your allies have the same equipment and abilities as you. Dorgalua’s magic is so powerful that the first thing we need to do is to inflict silence on him at all costs. Then, we should petrify or charm any pesky doppelgangers. Finally, we can attack Dorgalua. Since Dorgalua’s HP is not high, we should defeat him quickly all at once.
Dopplegangers of your units | Petrify them Charm them Drop them into an abyss with a shield. |
Dorgalua | Inflict silence on him. He does not use any finishing moves in the first battle. |
Final Battle
The final boss, “Dorgalua,” has over 4000 HP and can act quickly. Additionally, he can use finishing moves that reduce MP and terrorize your units. He tends to target those with low HP, so be careful.
Save up MP and attack steadily with special moves and magic. The vanguard have to chase and attack, but Magic and bows in the rearguard are relatively easy to damage. It is a good idea for everyone to use items that cause damage. Reflective damage from the dragon’s dragonscale is also effective.