Chapter 8 (Mercenary Route) – Mercenaries Blaze Walkthrough

26/03/2022

The General ordered Lester to hunt monsters at the Piet Riverbank.

Chapter 8 Trust
Reference Lv. 14
Reward 1200G

 

Walkthrough

There are nine lizardmen along the riverside. They have Herbalism, store, and throwing stone. If they got hurt, they could heal the wound themselves. They can climb the height of the same as the sparkly point. Three lizardmen add the enemy side ten turns later. You have to defeat twelve lizardmen at last.

Lester’s allies start on the hill. Don’t go down the hill. Wait for them at the above image and defeat one by one. It is good that the party on the hill attacks them using magic, bows, and guns. If the enemy goes up, Lester and Alvah should attack it directly.

Move to the sparkly points to obtain items after there’s only one lizardman left. If Melissa can use Gate Travel magic, you can go to the sandbank sparkly point like the below GIF image.

Elbert joins the party from this chapter. When he is going to be still under the hill, he will get surrounded by the lizardmen. So, you let him go up. He can climb the height of the same as the sparkly point too. Attack enemies with a bow after going near the party on the hill.

Elbert Lv. 16 Bowman
HP 131 Exp 0 ATK 124 DEF 142 HIT 123
MP 71 Aggro 0 MAT 77 MDF 95 AVD 138
CRT 10% GRD 0% JMP 2.0 MOV 4.3 MPR 18%
Resistance Fire 0 Wind 0 Holy 0
Ice 0 Earth 0 Dark 0
Skill List Skill Lv Cost
Charging Arrow 3 9
Aim Foot 3 12
Abandon 4 8

 

 

Treasures

  • Sparkly Points: 3

 

Shell Raises DEF for 5 turns
Type
Range 0-3
Scope 2

 

Ruby Sells for 1500 gold at the shop
Type
Range 0-0
Scope

 

Puzzle Piece Ancient items that Moh Ku is collecting.
Type
Range 0-0
Scope

 

 

Enemies (Normal ver.)

Herman Lv. 15 Lizardman
HP 180 Exp 0 ATK 151 DEF 151 HIT 87
MP 56 Aggro 0 MAT 67 MDF 79 AVD 93
CRT 8% GRD 0% JMP 1.5 MOV 4.1 MPR 17%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Clark Lv. 16 Lizardman
HP 141 Exp 0 ATK 123 DEF 147 HIT 115
MP 72 Aggro 0 MAT 90 MDF 101 AVD 103
CRT 10% GRD 0% JMP 2.0 MOV 4.3 MPR 18%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Daniel Lv. 16 Lizardman
HP 182 Exp 0 ATK 139 DEF 173 HIT 109
MP 63 Aggro 0 MAT 71 MDF 95 AVD 83
CRT 14% GRD 25% JMP 1.5 MOV 4.1 MPR 19%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

McNeill Lv. 16 Lizardman
HP 187 Exp 0 ATK 155 DEF 155 HIT 90
MP 58 Aggro 0 MAT 68 MDF 81 AVD 96
CRT 8% GRD 0% JMP 1.5 MOV 4.2 MPR 17%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Boyle Lv. 15 Lizardman
HP 136 Exp 0 ATK 120 DEF 144 HIT 111
MP 70 Aggro 0 MAT 87 MDF 98 AVD 135
CRT 10% GRD 0% JMP 2.0 MOV 4.3 MPR 18%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Roland Lv. 15 Lizardman
HP 175 Exp 0 ATK 135 DEF 169 HIT 106
MP 61 Aggro 0 MAT 69 MDF 93 AVD 80
CRT 13% GRD 25% JMP 1.5 MOV 4.1 MPR 19%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Jack Lv. 16 Lizardman
HP 187 Exp 0 ATK 155 DEF 155 HIT 90
MP 58 Aggro 0 MAT 68 MDF 81 AVD 96
CRT 8% GRD 0% JMP 1.5 MOV 4.2 MPR 17%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Zemeckis Lv. 16 Lizardman
HP 187 Exp 0 ATK 155 DEF 155 HIT 90
MP 58 Aggro 0 MAT 68 MDF 81 AVD 96
CRT 8% GRD 0% JMP 1.5 MOV 4.2 MPR 17%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Hans Lv. 16 Lizard King
HP 285 Exp 0 ATK 160 DEF 185 HIT 110
MP 98 Aggro 0 MAT 115 MDF 136 AVD 101
CRT 9% GRD 0% JMP 2.0 MOV 4.0 MPR 21%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Additional Enemies

Matthew Lv. 16 Lizardman
HP 141 Exp 0 ATK 123 DEF 147 HIT 115
MP 72 Aggro 0 MAT 90 MDF 101 AVD 139
CRT 10% GRD 0% JMP 2.0 MOV 4.3 MPR 18%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Rudolf Lv. 16 Lizardman
HP 141 Exp 0 ATK 123 DEF 147 HIT 115
MP 72 Aggro 0 MAT 90 MDF 101 AVD 139
CRT 10% GRD 0% JMP 2.0 MOV 4.3 MPR 18%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0

 

Zemeckis Lv. 16 Lizardman
HP 141 Exp 0 ATK 123 DEF 147 HIT 115
MP 72 Aggro 0 MAT 90 MDF 101 AVD 139
CRT 10% GRD 0% JMP 2.0 MOV 4.3 MPR 18%
Resistance Fire 15 Wind 0 Holy -10
Ice -15 Earth 0 Dark 0