DQ10 Offline Azlan Key Emblem Story Walkthrough – Dragon Quest X
SPOILERS!
Warning: contains spoilers
The article contains spoilers of the Dragon Quest 10 offline. This is NOT the English version.
Contents
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Azlan Story Walkthrough
When you read this article, you can understand the procedures to finish the Azlan story of Dragon Quest X Offline. You have to collect 5 Key Emblems.
- Prologue
- Race Story
- Collecting 5 Key Emblems
- Gatara
- Gren
- Jurret
- Orfair
- Azlan
- The Past Story
- Collecting another 5 key Emblems
- Final Battle
Story
- Enter the mansion at the C-5 point in Azlan town, talking to the head of the town.
- Check Fuura’s door in the mansion.
- Go out of the town and go north in Azlan Region.
- An event happens in Wind Cry Hill.
- Go back to the town and talk to the head of the town again.
- Go out of the town and go southwest in Azlan Region and go to the checkpoint on Inamino Highway.
- Talk to Enukara in the checkpoint, going to Suizen Marsh.
- Enter the Sui Tower in Suizen Marsh. Fuura joins your party temporarily.
- Climb up the tower and defeat the boss.
- Go back to the town and talk to the head of the town again. Obtain the green key emblem.
- Fuura joins your party.
Tips
An event happens when getting on a train after you have each one, two, or three key emblems. There are three events with the elderly sage man on a train.