DQ5 Starkers – Dragon Quest V

SPOILERS!

Warning: contains spoilers

The article contains spoilers of the Dragon Quest 5.

Starkers

Starkers is a recruitable monster. You can recruit it after completing the Stark Raving T’N’T board successfully. Its status increases from level 62 except for MP.

 

Information

Place Stark Raving T’N’T board
Recruit rate

 

 

Status

Attribute Starting Status Maximum Status
Level 1 99
HP 305 999
MP 0 999
Strength 147 255
Agility 124 255
Resilience 159 255
Wisdom 71 255
Luck 99 255
Exp 0 9,216,663
Name Resistant Rate
Sap 1
Poison 1
Snooze 1
Dazzle 1
Fizzle 1
Fuddle 1
Paralysis 1
Drain Magic 1
Stun 1
Poof 1
Kamikazee 1
Death 1
Frizz 1
Sizz 1
Crack 1
Woosh 1
Bang 1
Zap 1
Flame Breath 1
Ice Breath 1

 

 

Spell / Skill

Spell / Skill Level 
Kafrizzle Learned
Meditation 5
Disruptive Wave 10
Holy Protection 15
Scorch 20
Starkers Storm 30
Zoom 40
Kaboom 45
C-c-cold Breath 55
Starkers Slash 65

 

 

Weapons

Name Attack Gold Memo
Steel broadsword 33 2000
Serpent sword 42 3900  
Cautery sword 45 4400 When used as a tool in battle, it can unleash Sizz to damage a group of enemies.
Dream blade 55 6300 It has a 25 percent chance of putting enemies to sleep per slash.
Magma staff 63 When used as a tool in battle, it casts Bang.
Staff of resurrection 66 45000 When used as a tool, it can cast Zing.
Dragonsbane
90 15000 It deals 50% more damage to creatures from the dragon family.
Massacre sword 95  – Cursed. The wielder’s defense is zero.
Double-edged sword 99  – Cursed. It strikes the wielder with 25% recoil damage.
Demon spear 99 25000 It inflicts instant death by 1/6th chance.
Blizzard blade 105 21000 Its damage will be multiplied by 1.5 when attacking an enemy with weak against ice-elemental attacks.
Grant bow 110 37000
Hell sabre 120
Metal king sword 130 50000 Tokens

 

 

Armours

Name Defense Gold Memo
Iron curass 23 1000
Silver cuirass 40 4800
Dark robe 55 16000 It reduces Fire, Ice, Wind elemental magical damages by 20 points.
Magic armour 60 12800 It reduces Fire, Ice, Wind elemental magical damages by 10 points.
Flame armour 70 15000 It reduces ice-elemental damage by fifteen.
Hela’s armour 85 Cursed Armor. The wearer’s agility becomes zero. It reduces fire or ice-elemental breath damage by 20 points.

 

 

Shields

Name Defense Gold Memo
Ruinous sheild 0 0 Cursed shield. It raises Frizz, Sizz, Crack, and Woosh by 20 damages. Also, it lowers defense to zero.
Leather shield 4 70  
Scale shield 7 180  
Bronze shield 11 370  
Iron shield 16 720 It reduces fire and ice-elemental damage by four.
Magic shield 22 3400 It reduces fire-elemental damage by seven.
Dragon shield 30 7100 It reduces fire and ice-elemental damage by fifteen.
Tempest shield 35 4700 It blows away all enemies when used as an item. Also, it reduces all magical and breath damage by ten points.
Dark shield 37 When used as a tool during a battle, it casts Absorb Magic.
Ogre shield 48 It reduces ice or fire breath damage by ten.
Metal king shield 70
(50 Mini Medals)
It reduces the accuracy of Snooze, Dazzle, Fuddle, and instant death.

 

 

Headgears

Name Defense Gold Memo
Leather hat 2 65
Hardwood headwear 6 120
Iron helmet 16 1100
Iron mask 25 3500
Hades’ helm 30
Great helm 45 20000
Metal king helm 70 Treasure chest in Mt. Zugzwang

 

 

Accesories

Name Stats Gold Memo