DQ5 Hero’s Son – Dragon Quest V

SPOILERS!

Warning: contains spoilers

The article contains spoilers of the Dragon Quest 5.

Hero’s Son

Hero’s son is a legendary hero. He can equip Zenithian sword, armour, shield, and helm so he is helpful from the beginning. Also, he can learn practical magic, such as Multiheal, Kazing, and Kazap.

 

Spells

 Spell MP cost  Level 
Fizzle 3 5
Kabuff 3 8
Holy protection 4 10
Midheal 5 12
Sizzle 6 13
Tingle 2 14
Safe passage 2 15
Fullheal 7 16
Peep 3 18
Sheen 10 20
Insulatle 3 23
Zap 6 25
Kazing 20 27
Multiheal 18 30
Kazap 10  34
Kazapple
10 x 4
(All party member’s MP)
 38

 

 

Weapons

Name Stats New Memo
Cypress stick 2 10 Hero equips first.
Bamboo spear 5 50
Oaken staff 9 130
Copper sword 13 270
Boomerang 15 420 It is designed to attack all enemies.
Iron staff 22 850
Edged boomerang 25 1500 It is designed to attack all enemies.
Steel broadsword 33 2000
Pankraz’s sword 40
Morning star 45 3900 It is designed to attack a group of enemies.
Cautery sword 45 4400 When used as a tool in battle, it can unleash Sizz to damage a group of enemies.
Dream blade 55 6300 It has a 25 percents chance of putting enemies to sleep per slash.
Flametang boomerang 65 13000 It is designed to attack all enemies.
Zombiesbane 80 11500 It deals 50% more damage to creatures from the zombie family.
Dragonsbane 90 15000 It deals 50% more damage to creatures from the dragon family.
Miracle sword 100
(23 Mini Medals)
When it successfully lands a hit on an enemy, it restores the user’s HP by one quarter of the damage dealt.
Blizzard blade 105 21000 Its damage will be multiplied by 1.5 when attacking an enemy with weak against ice-elemental attacks.
Zenithian sword 110 Recommended Weapon. When used as a tool, it radiates a disruptive wave.
Metal king sword 130 50000 Tokens

 

 

Armours

Name Stats New Memo
Plain clothes 4 30 Hero equips first.
Wayfarer’s clothes 7 70
Leather armour 11 180
Scale armour 15 350
Bronze armour 21 700
Iron armour 25 1200
Full plate armour 30 2300
Silver mail 40 4800
Powjamas 40 12 Mini Medals. The wearer will attack a single enemy at random once every turn until they awaken if they fall asleep.
Dragon mail 50 7500 Recommended Armour. It protects against fire breath by ten damages.
Magic armour 60 12000 It reduces magical damage by ten.
Flame armour 70 15000 It reduces ice-elemental damage by ten.
Sacred armour 75
(28 Mini Medals)
It recovers 30 HP every turn.
Mirror armour 80 30000 It reflects magic back to the caster 33.3% of the time.
Zenithian armour 85 Recommended Armour. It reduces fire, ice, wind elemental magical damage, and fire or ice elemental breath damage by 30 points.
Metal king armour 95 Metal Dragon drops the armour 1/256th of the time.

 

 

Shields

Name Stats New Memo
Ruinous sheild 0 0 Cursed shield. It raises Frizz, Sizz, Crack, and Woosh by 20 damages. Also, it lowers defense to zero.
Leather shield 4 70
Scale shield 7 180
Bronze shield 11 370
Iron shield 16 720 It reduces fire and ice-elemental damage by four.
Magic shield 22 3400 It reduces fire-elemental damage by seven.
Dragon shield 30 7100 It reduces fire and ice-elemental damage by fifteen.
Tempest shield 35 4700 It blows away all enemies when used as an item. Also, it reduces all magical and breath damage by ten points.
Flame shield 40 17000 It reduces ice-elemental damage by fifteen points.
Power shield 45 25000 It can cast Midheal on oneself when used as a tool in battle.
Silver shield 55 33000 It reduces fire-elemental damage by fifteen points.
Zenithian shield 60 Recommended shield. It cast Bounce when used as a tool in battle. It reduces fire or ice-elemental damage by fifteen points.
Metal king shield 70
(50 Mini Medals)
It reduces the accuracy of Snooze, Dazzle, Fuddle, and instant death.

 

 

Headgears

Name Stats New Memo
Leather hat 2 65
Fur hood 11 400
Iron helmet 16 1100
Iron Mask 25 3500
Crown of Uptaten 30
Thinking cap 40 13000 It is designed to augment its wearer’s intelligence by fifteen points.
Great helm 45 20000
Zenithian helm 50 Recommended Helm.
Metal king helm 70 Treasure chest in Mt. Zugzwang