Tactics Ogre Reborn – White Knight skills

Tactics Ogre Reborn

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Warning: contains spoilers

The article contains spoilers of Tactics Ogre Reborn.

White Knight skills

Level Skill MP RT Range Area Type Note
3 Pincer Attack I Support When an ally attacks at close range, an additional attack is made if the target is behind the attacker. The power of that attack becomes 75%.
3 Paralysis Blade 1 1 Auto Grants stun to oneself.
4 Rampart Aura I Support Stops the movement of enemies who invade 1 square around it (effective up to 3 height differences)
5 Resist Petrify Support Less likely to petrify
5 Resist Charm Support Less likely to become charmed.
5 Recruit 25 +15 Action Recurit a Human to join your unit.
8 Constitution I Support Max HP +10%
9 Insight I Support Max MP+10%
11 Rampart Shadow 75 +25 1 1 Action Allows you to take damage until the next AT.
Allies within 2 squares around you will take the damage.
12 Sanctuary I Support Prevents undead from entering 1 square around it (effective up to 4 height differences)
15 Rampart Aura II Support Stops the movement of enemies entering 1 square around you and 2 squares on either side (effective up to a height difference of 3)
17 Sanctuary Shadow 70 +24 1 1 Action Create an alter ego of the caster that has Sanctuary
Can only be used if “Sanctuary" skill is set.
19 Velocity Shift 1 3 Auto Reduces the RT of party members within 2 tiles by 35.
20 Pincer Attack II Support When an ally attacks at close range, an additional attack is made if the target is behind the attacker. The power of that attack becomes 100%.
20 Constitution II Support Max HP+20%
20 Guardian Force 1 1 Auto 50% of damage taken by allies in the surrounding 2 panels until the next AT
21 Insight II Support Max MP+20%
37 Sanctuary II Support Prevents undead from entering 2 square around it (effective up to 4 height differences)
37 Steadfast Support Disables knockback